CASE STUDY 03 · DEVELOPMENT ENGINEERING

Unity Tools, Testing & Quality Assurance

Custom Unity editor tools and AI-assisted engineering workflows to accelerate production, validate game content and improve consistency across projects.

I designed and developed custom editor tools for checking level layouts and object placement, validating enemy positioning, and managing assets across game projects. These tools help identify potential problems earlier, streamline repetitive tasks and maintain consistent production standards.

Production Architecture

The work builds on shared foundational scenes, functions and production conventions, allowing new titles to retain their distinctive mechanics while reusing dependable systems for interface behaviour, controls, scoring and deployment.

Validation and Asset Management

Validation tools support level placement, enemy positioning and the organisation of assets. AI-assisted programming helps create and revise these editor functions, while I define their requirements, evaluate results within Unity and decide whether they genuinely improve development.

Road Hunter — track geometry, bridge colliders, prefabs and map-boundary validation.
Road Hunter — track geometry, bridge colliders, prefabs and map-boundary validation.

Practical Testing and Refinement

Automated checks complement extensive hands-on playtesting, debugging and gameplay balancing. I inspect changes in the engine, play affected scenes and revise anything that fails to meet the design brief or technical quality standard.

Automated lifecycle and progression checks across the 14-game collection.
Automated lifecycle and progression checks across the 14-game collection.