Original game development, creative direction and technical leadership.
More than 30 years creating and releasing games — from classic hardware to contemporary 2D, 3D and AI-assisted production.
I have designed, developed and released more than 80 games, bringing original concepts from initial gameplay ideas through to finished commercial products.
My experience spans original IP, independent releases and branded projects for clients including Adidas, Breitling and Bird’s Eye. I have founded and led studios, overseen several productions concurrently and directed multidisciplinary teams of more than 20 people, including freelance collaborators.
I work across game and level design, programming, 2D and 3D artwork, technical art, animation, audio, bespoke tools, testing and gameplay refinement. My development environments include Unity and Unreal, alongside platform-specific tools such as GB Studio for Game Boy and Scorpion Engine for Mega Drive/Genesis, Neo Geo and Amiga.
My recent work combines those established skills with AI-assisted engineering and selective generative asset creation. I remain responsible for the creative direction, implementation, testing and final quality of every project. This approach has helped me build a diverse collection of original arcade games while continuing work on retro-console development and 3D production.
My games span platformers, shooters, action adventures, racing, puzzles, RPGs, survival horror, sports, interactive fiction and more. What connects them is a focus on compelling gameplay, distinctive presentation and carefully considered player experience.






























