Experienced game developer, passionate about video games past and present.
Specialises in designing and developing fun and accessible games, creating games across a broad range of genres, in both 2D & 3D.
I have worked in the games industry for over 30 years, and have designed, developed and released over 80 games since the early 90s.
My skill set includes programming, game & level design, technical art and 2d & 3d artwork. I work mostly within Unity and Unreal, along with console specific systems such as GBStudio (Game Boy), and the Scorpion Engine (Megadrive/Genesis, Neo Geo, Amiga).
I have released games across a broad range of genres, including platformers, arcade reproductions, endless runners, RPGs, shooters, survival horror, racing games, run & guns, puzzle games, sports, interactive fiction and many more.

















