ORIGINAL IP · COMMERCIAL CAREER HIGHLIGHT
Life of Pixel & Super Life of Pixel
One of my proudest original games: a playable celebration of video-game history that grew from a standout PlayStation Mobile release into a successful multi-platform series with physical PS4 and Nintendo Switch editions.
I conceived the game as a journey through the machines that shaped the medium, translating the artwork, palettes, resolutions and design sensibilities of each era into a cohesive precision-platform adventure. The project showcases my original game design, pixel artwork, creative direction and audio work.
PlayStation Success and Industry Recognition
Life of Pixel reached No. 4 in Sony’s official PlayStation Mobile sales chart for March 2013. Sony featured the original game in its dedicated PlayStation Mobile spotlight, development updates and further PlayStation coverage. The project also received enthusiastic public praise from Shuhei Yoshida, then President of Sony Worldwide Studios, and David Scott Jaffe, creator of God of War and Twisted Metal.

David Scott Jaffe described the game as “brilliantly clever” — a particularly memorable endorsement for an independent original release.
A Playable History of Gaming
The original PlayStation Mobile game offered 64 levels across eight classic systems. Every world was designed around the characteristics of its inspiration, with carefully researched pixel resolutions, colour palettes and visual limitations. The experience developed those ideas into a distinctive game, with platforming, enemies, puzzles, secrets and changing environmental challenges.

The expanded Super Life of Pixel grew to more than 100 levels across 19 historically inspired systems, bringing the original concept to a much larger scale while preserving its focus on authenticity, character and gameplay.
From Digital Success to Physical Editions
Following its PlayStation Mobile beginnings, the series reached PC and Wii U, with Super Life of Pixel released digitally on Steam, PlayStation 4 and Nintendo Switch. It subsequently received officially licensed physical editions for PS4 and Switch through Strictly Limited Games.

Seeing a game rooted in my personal enthusiasm for classic hardware become an internationally released original IP — and eventually a physical console product — remains a major career milestone.
Creative Ownership and Lasting Impact
The game reflects my approach to original concepts, game and level design, pixel art, audio and creative leadership. Its distinctive identity, critical attention, platform-holder support and long release history make it a particularly meaningful achievement in my career.
Selected official evidence
Sony’s March 2013 chart · PlayStation Mobile spotlight · Steam release and endorsements · Physical-edition publisher