CASE STUDY 04 · RETRO HARDWARE & TOOLS
Retro Console Development — Custom Tools and Multi-Platform Production
Combining decades of experience with original hardware and modern AI-assisted engineering to extend game-development capabilities across classic console platforms.
Extending GB Studio for Original Game Boy Hardware
For active commercial client projects, I developed custom GB Studio plugins and scripts for additional platform-game mechanics, including enemy stomping, as well as visual enhancements. The resulting implementations ran on physical Game Boy hardware.

The work requires careful attention to the limitations of memory, performance, animation and graphics. A tool is only useful when the exported game continues to behave correctly on its target system.
A Multi-Platform Retro Development Framework
I am progressively developing a reusable production framework for original retro console games, encompassing Game Boy, Sega Mega Drive/Genesis and Neo Geo, with SNES support planned for a later phase. The approach combines platform-specific tools, reusable gameplay foundations and efficient development workflows while respecting the distinctive technical characteristics of each machine.

My creative and technical responsibilities extend from game and level design to artwork, engine extensions, audio, testing and hardware validation. AI-assisted tools help accelerate selected programming and development tasks without replacing those skills.
Commercial client work: Public details are limited; private demonstrations may be possible by arrangement.
