CASE STUDY 04 · RETRO HARDWARE & TOOLS

Retro Console Development — Custom Tools and Multi-Platform Production

Combining decades of experience with original hardware and modern AI-assisted engineering to extend game-development capabilities across classic console platforms.

Extending GB Studio for Original Game Boy Hardware

For active commercial client projects, I developed custom GB Studio plugins and scripts for additional platform-game mechanics, including enemy stomping, as well as visual enhancements. The resulting implementations ran on physical Game Boy hardware.

Game Boy development — colourful platforming and constrained sprite layouts.
Game Boy development — colourful platforming and constrained sprite layouts.

The work requires careful attention to the limitations of memory, performance, animation and graphics. A tool is only useful when the exported game continues to behave correctly on its target system.

A Multi-Platform Retro Development Framework

I am progressively developing a reusable production framework for original retro console games, encompassing Game Boy, Sega Mega Drive/Genesis and Neo Geo, with SNES support planned for a later phase. The approach combines platform-specific tools, reusable gameplay foundations and efficient development workflows while respecting the distinctive technical characteristics of each machine.

Colour Game Boy development — varied environments and palette design.
Colour Game Boy development — varied environments and palette design.

My creative and technical responsibilities extend from game and level design to artwork, engine extensions, audio, testing and hardware validation. AI-assisted tools help accelerate selected programming and development tasks without replacing those skills.

Commercial client work: Public details are limited; private demonstrations may be possible by arrangement.

Another colour Game Boy environment, demonstrating level and artwork variation.
Another colour Game Boy environment, demonstrating level and artwork variation.